These will also stick to non-penetrable surfaces and each camera has one shock dart that can be used to destroy defender gadgets, much like Maestro’s Evil Eye. Zero’s gadget can fire four cameras that bore through penetrable surfaces, including reinforced walls and hatches, and lets you switch the camera between each side of the surface. Part of the reason Sam Fisher – codename Zero – isn’t the highlight of this Operation, is that he’s such a natural fit for Siege. Join us as we run down all of the key changes coming in Operation Shadow Legacy. Sorry Splinter Cell fans, but it looks like Sam Fisher still isn’t ready to be the star of the show. Taken in isolation, none of these fixes are going to drastically change the way that Rainbow Six Siege plays, but altogether they go a long way to easing the frustrations of a player base that’s 60 million and counting.
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Rainbow Six Siege Operation Shadow Legacy addresses all of these growing pains. Players have never had a say in what maps they get to play on, Thatcher’s EMP grenades have felt mightier with each new season, and selfish defenders have been able to leave their teammates in the lurch by running off without putting up vital reinforcements.
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Colour blind players have struggled to use their own scopes due to a fixed optic colour, the game’s basic ping system has meant communicating without a microphone is almost pointless, and a lack of scope variety has made weapon balancing a constant headache for Ubisoft. When the first teaser dropped for Operation Shadow Legacy, revealing a grizzled but instantly recognisable Sam Fisher, nobody would have thought that the real highlights of the upcoming Operations would include better pings, being able to share reinforcements, and new optics.Īpproaching its sixth birthday, Rainbow Six Siege has seen its fair share of mechanical updates over its lifetime, but many gripes have persisted.